# Buffer node

The Buffer node samples its input into a texture of a given resolution and outputs the result.

Buffers can be used either as inputs of complex nodes (to limit the combined shader’s complexity), or to create a cheap blur/pixelization effect (by using the LOD output). Note that many complex transforms that are provided in the nodes library already include buffers where necessary.

## Inputs

The Buffer node has an input that will be stored into its buffer image.

## Outputs

The Buffer node has 2 outputs:

- the first output provides the image

- the second output generates a given mipmap of the image

## Parameters

The Buffer node has two parameters:

- the texture resolution

- the mipmap level of its second output