Handles dxwnd.log logs. For collecting the basic log information select: "Overwrite", "DxWnd hacks", "DirectDraw Trace", "Direct3D trace" and "Debug". Then run your game until the problem occurs and close the game. This will then save a log file called dxwnd.log into your game folder.

Warning: Do not run your game long with logs enabled. This may create a HUGE file.

See: Taking Logs Tutorial

### dxwnd logs

None | No logs.
Overwrite | Logs will erase and overwrite an existing dxwnd.log file.
Append | If a log exists, logging messages will be added to the existing file. Otherwise, a new file will be created.
Separated | Each session will write to a new, separate log file named dxwnd<n>.log where n is the smallest usable number to avoid filename conflicts.
Circular | In circular logs mode dxwnd.log is filled with up to 50000 messages and then swapped to dxwnd.0.log.

### log options

Output debug string | OUTDEBUGSTRING | Each log message will be also generated as a debug message. This can be useful to show the logs while they occur by using a runtime scrollable view such as that offered by the DebugView.exe tool.
Add timestamp to log | ADDTIMESTAMP | Adds a timestamp with the system tick count (from GetTickCount() calls) to the beginning of each line in a log file.
Relative timestamp | ADDRELATIVETIME | If the "Add timestamp to log" option is on, the "Relative timestamp" option adds a timestamp to the beginning of each line in a log file that measures the duration between that line and the previous one. This makes it easier to spot long operations.
Thread ID | ADDTHREADID | Adds a thread id to log messages.
Debug | OUTDEBUG | Writes some more detailed information for diagnostic purposes.
HexDump trace | OUTHEXTRACE | When set, some complex information is logged also in full hexadecimal format.

### logged info

DxWnd hacks | OUTDXWINTRACE | Logs all significant events that DxWnd performs to run the fullscreen program in windowed mode.
DirectDraw trace | OUTDDRAWTRACE | Logs DirectDraw operations.
Direct3D trace | OUTD3DTRACE | Logs Direct3D operations.
System libs | OUTSYSLIBS | Logs system library calls.
Win Events | OUTWINMESSAGES | Logs all Window messages intercepted in the application's queues, along with events that are generated or processed internally by the Peek/GetMessage APIs.
Cursor/Mouse | OUTCURSORTRACE | Logs all cursor- or mouse-related operations. Note that some old games don't mind the possibility of concurrent use and perform many mouse/cursor operations in a short period of time. This type of log can quickly grow quite large. In this case, consider slowing down the program with the “Slow Down” flag.
Import Table | OUTIMPORTTABLE | Logs the Import Table as seen by DxWnd. This can be quite useful to analyze and troubleshoot uncommon executables (e.g. when copy protections are applied).
Registry op. | OUTREGISTRY | Logs registry operations.
Hook op. | TRACEHOOKS | Logs hooking operations.
WinG32 trace | OUTWGTRACE | Logs WinG32 operations
OpenGL trace | OUTOGLTRACE | Logs OpenGL operations
SDL trace | OUTSDLTRACE | Logs SDL operations
Time stretching | OUTTIMETRACE | Logs time stretching transformations - beware, it can produce very big log files.
Sound | OUTSOUNDTRACE | Logs DirectSound operations.
Inputs | OUTINPUTS | Logs DirectInput operations.