QuestieLocale.locale['zhCN'] = {
    -- Config Windows
    ['OPTIONS_TAB'] = "选项",
    ['QUESTIE_HEADER'] = "Questie选项",
    ['ENABLE_QUESTIE'] = "启用Questie",
    ['ENABLE_QUESTIE_DESC'] = "启用或禁用Questie.",
    ['ENABLE_ICON'] = "启用Questie的小地图按钮",
    ['ENABLE_ICON_DESC'] = "启用小地图按钮；禁用后以/questie打开配置",
    ['ENABLE_INSTANT'] = "立即显示任务文本",
    ['ENABLE_INSTANT_DESC'] = "使任务直接显示完整文本，这其实是一个暴雪原生自带的功能",
    ['LEVEL_HEADER'] = "任务等级选项",
    ['ENABLE_LOWLEVEL'] = "显示所有低等级任务",
    ['ENABLE_LOWLEVEL_DESC'] = "启用后，在地图上显示低等级任务。",
    ['LOWLEVEL_BELOW'] = "< 低于等级",
    ['LOWLEVEL_BELOW_DESC'] = "显示比你低了多少级的任务（默认：%s）",
    ['LOWLEVEL_ABOVE'] = "高于等级 >",
    ['LOWLEVEL_ABOVE_DESC'] = "显示比你高了多少级的任务（默认：%s）",
    ['CLUSTER'] = "任务目标密度（此功能尚未完成）",
    ['CLUSTER_DESC'] = "目标图标代表多少怪",
    ['ENABLE_OBJECTIVES'] = "启用互动目标图标",
    ['ENABLE_OBJECTIVES_DESC'] = "若启用，在地图上显示任务互动目标",
    ['ENABLE_TURNINS'] = "启用回报任务标记",
    ['ENABLE_TURNINS_DESC'] = "若启用，在地图上标记回报任务的地点",
    ['ENABLE_AVAILABLE'] = "启用取得任务标记",
    ['ENABLE_AVAILABLE_DESC'] = "若启用，在地图上标记可取得任务的地点",
    ['ENABLE_TOOLTIPS'] = "启用鼠标提示",
    ['ENABLE_TOOLTIPS_DESC'] = "若启用，在目标或物品的鼠标提示显示任务资讯",

    ['MINIMAP_TAB'] = "小地图选项",
    ['MINIMAP_HEADER'] = "小地图标记选项",
    ['MINIMAP_OBJECTIVE_SCALE'] = "缩放目标图标",
    ['MINIMAP_OBJECTIVE_SCALE_DESC'] = "调整小地图上的目标图标大小（默认：%s）",
    ['MINIMAP_AVAILABLE_SCALE'] = "缩放可接受与可完成标记的图标大小",
    ['MINIMAP_AVAILABLE_SCALE_DESC'] = "调整小地图上可接受与已完成的图标大小（默认：%s）",
    ['MINIMAP_FADE'] = "小地图标记淡出",
    ['MINIMAP_FADING'] = "Fade objective distance",
    ['MINIMAP_FADING_DESC'] = "How much objective icons should fade depending on distance. ( Default: %s )",
    ['MINIMAP_FADE_PLAYER'] = "Fade Icons over Player",
    ['MINIMAP_FADE_PLAYER_DESC'] = "Fades icons on the minimap when your player walks near them.",
    ['MINIMAP_FADE_PLAYER_DIST'] = "Fade over Player Distance",
    ['MINIMAP_FADE_PLAYER_DIST_DESC'] = "How far from player should icons start to fade. ( Default: %s )",
    ['MINIMAP_FADE_PLAYER_LEVEL'] = "Fade over Player Amount",
    ['MINIMAP_FADE_PLAYER_LEVEL_DESC'] = "How much should the icons around the player fade. ( Default: %s )",
    ['MINMAP_COORDS'] = "小地图座标",
    ['ENABLE_COORDS'] = "启用小地图座标",
    ['ENABLE_COORDS_DESC'] = "在小地图标题上显示玩家座标。",
    ['MINIMAP_ALWAYS_GLOW_TOGGLE'] = "总是使小地图标记高亮",
    ['MINIMAP_ALWAYS_GLOW_TOGGLE_DESC'] = "替小地图标记显示一圈光晕，且不同任务有不同的颜色",

    ['MAP_TAB'] = "大地图选项",
    ['ENABLE_MAP_BUTTON'] = "大地图显示Questie按钮",
    ['ENABLE_MAP_BUTTON_DESC'] = "启用或停用大地图上的Questie切换按钮（可以解决某些地图插件的冲突）",
    ['MAP_NOTES'] = "大地图注记",
    ['MAP_GLOBAL_SCALE'] = "1. 大地图注记的全局大小",
    ['MAP_GLOBAL_SCALE_DESC'] = "调整大地图注记图标的缩放比例（默认%s）",
    ['MAP_COORDS'] = "大地图座标",
    ['ENABLE_MAP_COORDS'] = "显示玩家与鼠标的座标",
    ['ENABLE_MAP_COORDS_DESC'] = "在大地图标题上显示玩家与鼠标指向位置的座标",
    ['MAP_COORDS_PRECISION'] = "座标数值精确度",
    ['MAP_COORDS_PRECISION_DESC'] = "大地图的座标要显示到小数点后几位（默认：%s）",
    ['MAP_ALWAYS_GLOW_TOGGLE'] = "总是使大地图标记高亮",
    ['MAP_ALWAYS_GLOW_TOGGLE_DESC'] = "替大地图标记显示一圈光晕，且不同任务有不同的颜色",

    ['AVAILABLE_ICON_SCALE'] = "2. 可取得与可完成的图标大小",
    ['AVAILABLE_ICON_SCALE_DESC'] = "调整可取得与可完成的缩放比例（默认%s）",
    ['LOOT_ICON_SCALE'] = "3. 十取图标大小",
    ['LOOT_ICON_SCALE_DESC'] = "调整十取图标的缩放比例（默认%s）",
    ['MONSTER_ICON_SCALE'] = "6. 击杀目标的图标大小",
    ['MONSTER_ICON_SCALE_DESC'] = "调整击杀目标图标的缩放比例（默认%s）",
    ['OBJECT_ICON_SCALE'] = "5. 互动目标的图标大小",
    ['OBJECT_ICON_SCALE_DESC'] = "调整互动目标图标的缩放比例（默认%s）",
    ['EVENT_ICON_SCALE'] = "4. 事件图标大小",
    ['EVENT_ICON_SCALE_DESC'] = "调整事件图标的缩放比例（默认%s）",

    ['NAMEPLATE_TAB'] = "姓名板选项",
    ['NAMEPLATE_HEAD'] = "姓名板图标选项",
    ['NAMEPLATE_TOGGLE'] = "启用姓名板标记",
    ['NAMEPLATE_TOGGLE_DESC'] = "启用或停用姓名板上的任务目标图标",
    ['NAMEPLATE_X'] ="图标X座标",
    ['NAMEPLATE_X_DESC'] = "图标锚点于姓名板的X座标（默认%s）",
    ['NAMEPLATE_Y'] = "图标Y座标",
    ['NAMEPLATE_Y_DESC'] = "图标锚点于姓名板的Y座标（默认%s）",
    ['NAMEPLATE_SCALE'] = "图标大小",
    ['NAMEPLATE_SCALE_DESC'] = "调整姓名板图标的缩放（默认%s）",
    ['NAMEPLATE_RESET_BTN'] = "重设",
    ['NAMEPLATE_RESET_BTN_DESC'] = "重设姓名板图标的位置和大小",
    ['TARGET_HEAD'] = "目标图标选项",
    ['TARGET_TOGGLE'] = "启用目标标记",
    ['TARGET_TOGGLE_DESC'] = "启用或停用目标头像上的任务目标图标",
    ['TARGET_X'] ="图标X座标",
    ['TARGET_X_DESC'] = "图标锚点于目标头像的X座标（默认%s）",
    ['TARGET_Y'] = "图标Y座标",
    ['TARGET_Y_DESC'] = "图标锚点于目标头像的Y座标（默认%s）",
    ['TARGET_SCALE'] = "图标大小",
    ['TARGET_SCALE_DESC'] = "调整目标头像图标的缩放比例（默认%s）",
    ['TARGET_RESET_BTN'] = "重设",
    ['TARGET_RESET_BTN_DESC'] = "重设目标图标的位置和大小",

    ['ADV_TAB'] = "进阶",
    ['DEV_OPTIONS'] = "开发选项",
    ['ENABLE_DEBUG'] = "启用除错",
    ['ENABLE_DEBUG_DESC'] = "启用或停用除错功能",
    ['DEBUG_LEVEL'] = "除错等级",
    ['DEBUG_LEVEL_DESC'] = "输出除错报告的等级：%s",
    ['LOCALE'] = "本地化设置",
    ['LOCALE_DROP'] = "选择UI的本地化语言",
    ['RESET_QUESTIE'] = "重置Questie",
    ['RESET_QUESTIE_DESC'] = "点击这个按钮将会使Questie除了本地化以外的所有设置重置为默认值。",
    ['RESET_QUESTIE_BTN'] = "重置",
    ['RESET_QUESTIE_BTN_DESC'] = "将所有设置重置为默认值。",
    ['QUESTIE_DEV_MESSAGE'] = "Questie是一款为魔兽世界经典旧世制作的任务插件，目前仍在开发中，请到Github查看最新版本、回报问题或提供建议，或是加入我们的 discord 频道。(( https://github.com/AeroScripts/QuestieDev/ ))",

    -- UI Elements
    ['QUESTIE_MAP_BUTTON_SHOW'] = "显示Questie",
    ['QUESTIE_MAP_BUTTON_HIDE'] = "隐藏Questie",
    ['ICON_LEFT_CLICK'] = "左键",
    ['ICON_TOGGLE'] = "打开设置",
    ['ICON_SHIFTLEFT_CLICK'] = "Shift + 左键",
    ['ICON_TOGGLE_QUESTIE'] = "打开Questie",
    ['ICON_CTRLRIGHT_CLICK'] = "Ctrl + 右键",
    ['ICON_HIDE'] = "隐藏小地图图标",

    -- Slash Commands
    ['SLASH_INVALID'] = "无效命令，要查看指令列表请输入：",
    ['SLASH_HEAD'] = "Questie配置命令",
    ['SLASH_CONFIG'] = "/questie -- 打开设置窗口",
    ['SLASH_TOGGLE_QUESTIE'] = "/questie toggle -- 在地图上显示Questie提示",

    -- Journey Window
    ['JOURNEY_TITLE'] = "%s的任务历程",
    ['JOUNREY_TAB'] = "我的任务历程",
    ['JOURNEY_ZONE_TAB'] = "按地区查寻",
    ['JOURNEY_SEARCH_TAB'] = "进阶搜询",
    ['JOURNEY_AVAILABLE_TITLE'] = "可接受",
    ['JOURNEY_COMPLETE_TITLE'] = "已完成",
    ['JOURNEY_SELECT_HEAD'] = "选择大陆与区域",
    ['JOURNEY_SELECT_CONT'] = "选择大陆",
    ['JOURNEY_SELECT_ZONE'] = "选择区域",
    ['JOURNEY_QUESTS'] = "区域任务",
    ['JOURNEY_QUESTINFO'] = "任务资讯",
    ['JOURNEY_START_NPC'] = "任务起始NPC资讯",
    ['JOURNEY_START_OBJ'] = "任务起始物件资讯",
    ['JOURNEY_END_NPC'] = "任务回报NPC资讯",
    ['JOURNEY_ALSO_STARTS'] = "这个NPC同时是下列任务的起始者：",
    ['JOURNEY_ALSO_ENDS'] = "这个NPC同时是下列任务的回报者：",
    ['JOURNEY_ALSO_STARTS_GO'] = "这个物件同时是下列任务的起始者：",
    ['JOURNEY_ALSO_ENDS_GO'] = "这个物件同时是下列任务的回报者：",
    ['JOURNEY_NO_QUEST'] = "无任务可列出",
    ['JOURNEY_NEXT_QUEST'] = "任务串",
    ['JOURNEY_QUEST_LEVEL'] = "建议等级：",
    ['JOURNEY_QUEST_MINLEVEL'] = "最低等级：",
    ['JOURNEY_QUEST_ID'] = "任务ID： ",
    ['JOURNEY_DIFFICULTY'] = "难度级距：%s",
    ['JOURNEY_AUTO_QUEST'] = "这个任务自动完成，所以没有目标。",
    ['JOURNEY_RECENT_EVENTS'] = "近期纪录",
    ['JOURNEY_LEVELUP'] = "恭喜你达到了%s！",
    ['JOURNEY_LEVELNUM'] = "等级%s",
    ['JOURNEY_LEVELREACH'] = "You Reached Level %s",
    ['JOURNEY_QUEST_ACCEPT'] = "你接受了任务：%s",
    ['JOURNEY_QUEST_ABANDON'] = "你放弃了任务：%s",
    ['JOURNEY_QUEST_COMPLETE'] = "你完成了任务：%s",
    ['JOURNEY_NOTE_BTN'] = "添加冒险笔记",
    ['JOURNEY_NOTE_DESC'] = "替你的魔兽升级之旅创建一个条目，纪录特别的时刻。只要输入标题和内容，Questie就会替你保存下来！",
    ['JOURNEY_NOTE_TITLE'] = "新笔记：%s",
    ['JOURNEY_NOTE_ENTRY_TITLE'] = "输入标题",
    ['JOUNREY_NOTE_ENTRY_BODY'] = "输入游记",
    ['JOURNEY_NOTE_SUBMIT_BTN'] = "添加条目",
    ['JOURNEY_ERR_NOTITLE'] = "标题不可为空",
    ['JOURNEY_ERR_NONOTE'] = "内容不可为空",
    ['JOURNEY_TABLE_YEAR'] = "%s年",
    ['JOURNEY_TABLE_NOTE'] = "笔记：%s",
    ['JOURNEY_TABLE_QUEST'] = "Quest %s: %s",
    ['JOURNEY_ACCEPT'] = "接受",
    ['JOURNEY_ABADON'] = "放弃",
    ['JOUNREY_COMPLETE'] = "完成",
    ['JOURNEY_NOTE_CREATED'] = "创建：%s",
    ['JOURNEY_PARTY_TITLE'] = "Party members who joined you",
    ['JOURNEY_BEGIN'] = "是时候踏上旅程了！",
    ['JOURNEY_SEARCH_HEAD'] = "Enter in your Search",
    ['JOURNEY_SEARCH_CRITERIA'] = "Select Search Criteria",
    ['JOURNEY_SEARCH_QUESTS'] = "根据任务名称搜索",
    ['JOURNEY_SEARCH_QUESTS_ID'] = "根据任务ID搜索",
    ['JOURNEY_SEARCH_NPCS'] = "根据NPC名称搜索",
    ['JOURNEY_SEARCH_NPCS_ID'] = "根据NPC ID搜索",
    ['JOURNEY_SEARCH_EXE'] = "搜索",
    ['JOURNEY_SEARCH_RESULTS'] = "搜索规则",
    ['JOURNEY_SEARCH_NOMATCH'] = "没有符合的结果：%s",

    -- Debug Messages
    ['DEBUG_LOWLEVEL'] = "Gray Quests toggled to:",
    ['DEBUG_MINLEVEL'] = "minLevelFilter set to %s",
    ['DEBUG_MAXLEVEL'] = "maxLevelFilter set to %s",
    ['DEBUG_CLUSTER'] = "NYI Setting clustering value, clusterLevel set to %s : Redrawing!",
    ['DEBUG_ADD_QUEST'] = "添加任务 %s %s",
    ['DEBUG_REMOVE_QUEST'] = "删除任务 %s %s",
    ['DEBUG_ACCEPT_QUEST'] = "接受任务：%s",
    ['DEBUG_COMPLETE_QUEST'] = "完成任务：%s",
    ['DEBUG_ABANDON_QUEST'] = "放弃任务：%s",
    ['DEBUG_GET_QUEST'] = "取得所有任务",
    ['DEBUG_GET_QUEST_COMP'] = "取得所有已完成的任务",
    ['DEBUG_POP_ERROR'] = "There was an error populating objectives for %s %s %s %s",
    ['DEBUG_UNHANDLE_FINISH'] = "Unhandled finisher type: %s %s %s",
    ['DEBUG_NO_FINISH'] = "Quest has no finisher: %s %s",
    ['DEBUG_POPULATE_ERR'] = "There was an error populating objectives for %s %s %s %s",
    ['DEBUG_POPTABLE'] = "Creating new objective table",
    ['DEBUG_OBJ_TABLE'] = "Error: objective table doesnt exist when getting objectives, this should never happen!",
    ['DEBUG_ENTRY_ID'] = "Error finding entry ID for objective %s %s",
    ['DEBUG_DRAW'] = "%s available quests drawn. PlayerLevel = %s",
    ['DEBUG_UNLOAD_QFRAMES'] = "Unloading quest frames: %s",
    ['DEBUG_UNLOAD_ALL'] = "Unloading all frames, count: %s",
};